June 30, 2013

Progress Update 1

Well, after making a lot of design changes and research, I've done some consistent ground work for the game engine and mechanics.

So, here's some new content for everyone!

I'm currently working on the lighting engine for the game. All in all, it will support coloured lighting, global illumination, self illumination and FoV simulation.

The following screenshots show day and night light colours. Don't mind the Ferraris and the Audi, they're place holders considering I will not have the right to sell the game if they stay in it.

Dawn

 Day

 Dusk

 Night

Now one thing you might notice is that the night time is extremely dark. This is intended. Sources of light should be abundant in the game, especially your smart phone when there's no environmental light near.

Other details from the screen shots are the character, the cone in front of him and the background.

The character itself is currently white as different clothing will allow you to customize your appearance. Hats will also be an option and they will be visible in the game world. There will be a good share of silly hats, flaming hats and hats with band trails.

The cone is quite obviously the firing precision. Right now it looks a little large for a handgun (which the character is holding), but this will be tweaked depending on which gun is used. Firearm stats will be realistically based on the real firearm and the selection will be different from what is seen in most games. I will go for firearms that can be more easily found based on real life occurrence, but also include firearms that are rarely included in games. This should please gun enthusiasts and gun owners, and will make the uninitiated discover that there are other handguns than Desert Eagles and Glocks.

The background for now is water as this is what's going to appear when there's no terrain. There's a glitch the the tiling in relation to the rotating view which will eventually be fixed. It is animated.

You can't get into the cars yet, but they are functional.

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